On Sat, Dec 19, 2009 at 03:24:19PM +0200, Imaze Rhiano wrote:
> I fully agree with Kelly here.
That's sad, cause what you're saying is that you agree
to pay the same for 1/10 of what you could use before
in practise. Sorry, I don't see the logic in that.
Considering that the price of a sim will remain the same,
this whole thing would only be fair if the amount of memory
in every server is increased with a few Gigabytes (without
increasing the price thus).
> People are buying their parcel to get certain guaranteed amount of
> primitives and space from virtual world for their use.
Huh?? Why on earth do you think that?
I did *NOT* rent my sim to get a "garanteed amount of memory"
that is 1/10th of what I can use NOW on average. I did rent the
sim for the money it costs BECAUSE it's a fact that normally
the other residents are not there; I rented it BECAUSE residents
are only 1 to 2 hours per day on the sim and THUS that for that
money I get a FULL sim for myself (if I'm alone).
I calculated that in. If anyone did not calculate that in and
assumed they'd only be getting 1/10th of the server capacity
AND only use it 1/10 of the day, then why the hell do they
agree to pay a sum that equals renting a real, complete, rack server?
No sorry, but LL is just trying to rip us off: let everyone
pay for the full rack server, and once this all rolls start
to over-sell it by a factor of five (ie, by running all servers
virtually on 1/5th of the hardware; that is actually going
to work with these new rules). And don't you think that the prices
will go down. Imho, this one just another sign that LL understands
it's dieing and is just trying to increase it's profits as
much as possible before that actually happens.
> Same way people
> want to get certain guaranteed amount of memory for their scripts for
> their use. They don't want their landlord comes to say that they can use
> that swimming pool for their activity - but they need to share it with
> sexists neighbors. No - they want their own private swimming pool.
>
> Other fact is that people are stupid. Fixed memory limits would be most
> easily understood by average Joe and Jane. They really don't want to use
> their head to calculate how many scripts they can deploy to their parcel
> before hitting to boundaries. Keep it simple and stupid.
Why not apply that reasoning to the physics engine and get rid of it?
Nobody understands how you can write realistic vehicles for a reason:
it's way to hard (and not really possible to begin with with all the
usual lag). That physics engine is only using cpu time, that we have
pay for, but it's useless the way it is: Joe and Jane will NEVER be
able to write a script that uses it; I certainly have never seen
any satisfactory working physical objects beyond a soccer ball.
> However - same time - they should be some configuration available.
> Landlords should be either able to decide memory limits for each parcel
> - or - use similar system that allows current double primitive parcels.
> If this kind configuration is not available- then we will quickly see
> how landlord convert their current double primitive estates to normal
> primitive estates and remove all streets and other "community" parcels
> from their estates.
>
> ... and I agree with bloooo kitty that fixed memory limits are not
> scalable solution - however - Scripted Life (tm) architecture is not
> scalable anyway - so who cares? :P
>
> Kelly Linden kirjoitti:
> > Ooooh! I love the completely ridiculous analogy game! Can I play?
> >
> > Carlo manages an apartment complex. After renting apartments for
> > years out to just single families he realizes that significant
> > portions of his building are empty and not being used for significant
> > periods of the day. He can make more money by renting to more people
> > if he can fill up that space. Given holidays, work, school, errands,
> > entertainment etc each family is probably only in their space for 50%
> > of the time. Heck if you consider it on a per room basis and take
> > into account sleeping time, there is even more unused space! So he
> > rents each apartment out to 3 families, which should totally be fine
> > and he continues to charge and allocate the space as if each family
> > had their own apartment. After all there are enough rooms for
> > everyone, for the portion of the time they are probably home.
> >
> > Of *course* this is ridiculous, and of *course* the swimming pool
> > example is ridiculous and of *course* the SL resource problem doesn't
> > directly map to either. Though I think it may be closer to the
> > apartment case than the swimming pool example. When you rent or lease
> > land you aren't buying entrance to a theme park or movie or swimming
> > pool. You are buying space to live or work or whatever. You want to
> > know that your TV will work whenever you want to use it and that your
> > bed will be available to you. The pool owner wants to know that his
> > electricity and pool filtering and water supply aren't tied to factors
> > he can't control, and he wants to know that he can support 30 swimmers
> > whether the club across the street is open or not.
> >
> > However as I have said before I don't think strict allocation of
> > available resources make sense either, because SL isn't an apartment
> > building or a swimming pool. In that very post you replied to I
> > talked about overselling and managing the hosts regions run on to keep
> > regions happy. This I think is a reasonable compromise that allows
> > for a simple to understand system that is easy to work with and plan
> > with but doesn't overly sacrifice available resources.
> >
> > - Kelly
> >
> > On Fri, Dec 18, 2009 at 3:55 PM, Carlo Wood <carlo-A8X2UORpUyHQT0dZR+***@public.gmane.org
> > <mailto:carlo-A8X2UORpUyHQT0dZR+***@public.gmane.org>> wrote:
> >
> > On Fri, Dec 18, 2009 at 10:13:36AM -0800, Kelly Linden wrote:
> > > I place a high value on simplicity. I want to trivially
> > understand where I am,
> > > how much headroom I have, how close I am to what limits there
> > are. I don't
> >
> > The swimming pool
> > -----------------
> >
> > Once upon a time there was a swimming pool that costed $100 per day
> > to run. Every day 100 people came to swim. Of course, they didn't
> > come all at the same time, thank God no! Imagine that... you'd only
> > have 1/100th of the water to swim in! No, sometimes there were
> > a little more and sometimes there were a little less people.
> > Not everyone stayed 24 hours per day, after all.
> >
> > One day, one of the customers complained to the management of
> > the swimming pool, saying "Last Wednesday I could swim in my
> > own lane, but today it's way too crowded to swim! I wish I could
> > see how many people are inside before I pay the entrance fee!"
> > and he looked really mad.
> >
> > Now the manager, Mr.Kelly, was a smart man and he found quickly
> > a solution that everyone would understand, and after which everyone
> > would have precisely the same area to swim in no matter when they
> > would come! He said: Although there come 100 people every day,
> > I think that at the most busy moments of the say I've ever
> > only seen 30 at the same time. That number might be changed a bit,
> > but lets say that's the maximum. Then we can garantee that you
> > have the same area to swim in at every moment by giving you
> > 1/30 of the swimming pool. From now on, even if the pool is
> > EMPTY... or when there are only 3 people like on Sunday mornings,
> > you are not allowed to use more than 1/30 of the swimming pool
> > area. This way we have solved the problem of those griefer
> > school kids too that come here with 100 kids at once, just to
> > obstruct and annoy the other swimmers: as soon as there are
> > really 30 people inside, we close the doors :).
> >
> > And so, everyone was happy-- because now they knew that whenever
> > they came, they would have precisely 1/30 of the swimming pool...
> > Well, except for about 90% of the customers, who were used to
> > having MUCH more space normally, but they were quickly convinced
> > that they only PAID for 1/30 (after all the math was such that
> > nobody could argue here). And yeah, the entrence price remained
> > the same too. One year later the swimming pool was broke.
> >
> > The End
> >
> > --
> > Carlo Wood <carlo-A8X2UORpUyHQT0dZR+***@public.gmane.org <mailto:carlo-A8X2UORpUyHQT0dZR+***@public.gmane.org>>
> >
> >
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> >
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--
Carlo Wood <carlo-A8X2UORpUyHQT0dZR+***@public.gmane.org>